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Kitchen Cannibal

Project type

Complete Game

Date Completed

Mid 2022

Roles

Designer, sound designer, balancing, QA testing

Software and Tools

Unity, Audacity

Platform

VR (Oculus/Meta Quest 2 + Rift S)

The only cooking game where YOU are on the menu!
Cook up food for people, made from people in this chaotic kitchen adventure! Prepare, cook and serve up dishes before the time runs out! Avoid the health inspector's watchful eyes to score some extra points and get a high score!

This game was my first full endeavour in VR development. As such, it came with some challenges. For instance, part of my role was to balance out the waves in the game, which act as orders that must be made in a certain timeframe. Early iterations of the timing of these waves were incredibly rough on the player, particularly as a VR game that requires a lot of physical movement. This was a particular challenge to test, as it was impossible to get a sense of what feels fair and what doesn't without actually trying it in VR. Early iterations of the waves had the shortest wave at 10 seconds, which was too much in VR, so after some testing, we settled for 50 seconds to be the shortest a wave would get to. This kept the feeling of rush, but also kept it fair with the other mechanics at play.

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